TACTICAL SPACE
COMBAT
A top-down multiplayer shooter built on fast, readable PvP. Six modes, fifteen weapons, five ship frames — configure your loadout, hold the grid, and bring the objective home.
Full game launches

DEMO STATUS
LIVE
Combat Protocols

CAPTURE THE FLAG
Run the enemy flag back to your base while your own sits exposed. Larger maps put multiple flags in play at once — you are attacking and defending in the same breath.

VIP
Every team gets one randomly chosen VIP: a larger ship with triple health that regenerates near living allies. Lose your VIP and your team is out. Last VIP standing takes it.

TEAM DEATHMATCH
Squad-based annihilation. Coordination is the difference between extraction and extinction.

FFA DEATHMATCH
No allies, no mercy, and no scoreboard — just a countdown. Every pilot for themselves, and whoever has the most points when the clock hits zero takes it.

DOMINATION
Hold switches to bank points over time. Every extra switch you control pays out disproportionately more — snowball it or lose the race.

CAPTURE POINTS
No point bleed, no timer games. Hold every switch on the map at once and the match ends instantly.
DECIBEL DRIVE
Turn it on and your microphone flies the ship.
Not voice commands and not a gimmick layer on top — the noise you make is an input, the same way holding a key is. It is off unless a match turns it on, and it is the single most watchable thing in the game, because it makes the person playing perform.
TRILL TO BURN
A sustained lip trill opens the throttle — double thrust for two seconds from a full meter, and four seconds to refill it. Every burst costs more than it gives, so it is a commitment, not a hold-to-win.
HUM TO REPAIR
A steady tone stops the ship dead and starts patching the hull. Standing still in a firefight to sing at your own wreckage is exactly the trade it sounds like.
TUNED TO YOU
Nothing keys off absolute pitch — the detector reads how the sound behaves, not how high it is, and calibrates per player. A bass and a soprano get the same ship.
THE SESSION
VOTE BETWEEN ROUNDS
Every round ends with one short question — what to play next, or whether to fly with your voice. The map advances whichever way it goes, and the host can put a full match change to the table mid-session.
PLAY WITH FRIENDS
Host a lobby or join one over Steam. Invite straight from your friends list, or hand out the friend code and let people type it in. The server browser lists player-hosted games alongside everything else.
PRACTICE ARENA
Place target dummies and shoot them. They take damage, never die, and heal back to full a few seconds after you leave them alone — so you can measure a weapon instead of chasing a bot.
MAKE YOUR OWN MAPS
Every map in this game is data, not a hand-built scene — and the editor that made them ships with the game.
Lay out the terrain, drop in walls, conveyors, switches, flag bases and props, pick which modes and how many teams it supports, and host it. Your friends do not download anything, install anything, or subscribe to anything.
















BUILD
Grid-snapped placement with the full object and surface library — the same pieces the official maps are made of. Two to four teams, any supported mode.
SHARE
Host a custom map and it streams to everyone who joins, compressed and verified on arrival. Late joiners get it too. Nothing to install on their end.
DISCOVER
Custom maps carry a thumbnail into the server browser, so players can see a map before they have ever played it.
SHIP FRAMES
TACTICAL
Well-rounded frame with balanced offensive and defensive capabilities. The baseline every other frame trades against.
ASSAULT
Offensively focused frame. Higher damage and energy capacity at the cost of durability.
DEFENDER
Defensively focused frame. More durable but slower, with reduced firepower.
SCOUT
Agility focused frame. Faster movement and energy recovery with slightly reduced combat stats.
MEDIC
Support frame. Lower damage and slower speed, with higher energy capacity and regen to sustain allies.
YOUR LOADOUT
Pick a frame, then fill its three weapon slots from the arsenal. Save presets, and pull up the loadout menu mid-match to change them.
WEAPONS & ARSENAL
LASER CANNON
Mounted on every frame. Precision energy bolt with pinpoint accuracy — your baseline for everything else.
BEAM
Direct-fire energy. How you win the straight fight.
BOUNCY LASER
Laser bolt that bounces off walls.
CHAIN LASER
Laser bolt that arcs to a nearby second enemy on hit.
PIERCE LASER
Laser bolt that passes through the first enemy to hit a second.
PRISM BEAM
Laser bolt that splits into a prismatic fan of sub-beams at range.
CADUCEUS BEAM
Short-range continuous beam. Held to fire — damages enemies and heals allies in a straight line while draining energy.
MISSILE
Projectiles that travel, track, and punish position.
MISSILE
Homing missile that explodes on impact.
HOMING DRONE
Slow tracking projectile that follows the nearest enemy.
ENERGY ORB
Slow energy orb that passes through walls and explodes on impact.
RAIL SHOT
Instant hitscan beam. High damage, long cooldown.
SOLAR FLARE
Flaming missile with a small blast on hit. Land it near a Toxin Bloom cloud and the whole cloud goes up.
ORDNANCE
Arc-thrown area denial. How you take space without entering it.
GRENADE
Arc grenade with explosive shrapnel.
EMP GRENADE
Arc grenade that drains energy and suppresses regen.
MINE
Proximity mine dropped at your feet. Arms after a second, detonates on enemy contact.
TOXIN BLOOM
Arc grenade that leaves a purple poison cloud. Enemies inside pick up a refreshing debuff that keeps ticking after they leave.
ICE CLUSTER
Arc grenade that creates a freezing zone on detonation, slowing everything caught in it.
THE MAPS

TWO FORTS
Compact, symmetrical, and built for 4v4 flag runs.

LOST TEMPLE
Wide ruins that open up at 6v6 and reward flanking.

CROSSFIRE BASIN
Long sightlines across an open basin. Rail shot country.

TRIPLE POINT
Three-way standoff — every fight has a third party.

CINDER RAVINE
Tight ravine corridors carved for four-team chaos.

DEEPCORE RIG
Industrial platform with layered approach lanes.

DRIFT REFINERY
Refinery sprawl of hard cover and blind corners.

OXIDE FIELDS
Open rust flats where positioning beats reflexes.
MAP MECHANICS
ENERGY BARRIERS
Fly straight through them. Every projectile — yours included — stops dead at the surface.
ONE-WAY WALLS
Solid to ships from both sides, but your fire passes through from one side only. A firing line you cannot be rushed through.
CONVEYOR BELTS
Terrain that pushes vessels along fixed vectors. Ride them to rotate fast, or get shoved into someone's crosshairs.
SWITCHES
Capturable control points that drive Domination and Capture Points — and open gates and map elements everywhere else.
Media
Gallery
Direct neural-link telemetry from the Gridfire core. Tactical visualizations and archived combat sequences from the Neon Sector.
GRIDFIRE — GAMEPLAY TRAILER

VIP SHOWDOWN

PLAY OF THE GAME

TOXIN BLOOM

FOUR-TEAM FIREFIGHT

DEATH RECAP
PLAY IT FREE
The Gridfire demo is live on Steam for Windows and macOS, and it is real multiplayer — PLAY NOW looks for an open lobby before it starts one, so you drop into a game with other people rather than a private bot match. Capture the Flag, Team Deathmatch and VIP, voted on between rounds, with the map rotating automatically.
- checkCapture the Flag, Team Deathmatch and VIP
- checkVote between rounds on what to play next
- checkMultiplayer over Steam
- checkTwo playable ship frames — Assault and Scout
- checkTutorial and practice arena
- checkFull controller support
Full game launches
THE FULL GAME
GRIDFIRE LANDS ON STEAM FOR WINDOWS AND MACOS ON . WISHLIST IT TO GET NOTIFIED THE MOMENT THE HANGAR DOORS OPEN.